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Today we are here with a new game called Hello Neighbor (Or hello neighbour for some). Today we are here to see if we can possibly glitch our way into the 3rd floor without mods! The neighbor makes this pretty difficult though!
Hello Neighbor is a Stealth Horror Game
about sneaking into your neighbor's house.
You move into a brand new suburb and notice your neighbor is hiding something in his basement. The only logical thing to do is to break into his house and figure out what he's hiding.
Game Links:
https://www.humblebundle.com/store/hello-neighbor?partner=8bit
Links:
8-Bit-Ninja: http://www.youtube.com/The8BitNinja
Outro Credit (PHIBES): http://goo.gl/nMfrgP
Facebook: https://www.facebook.com/The8BitNinja
Twitter: http://www.twitter.com/The8BitNinjaYT
Hello Neighbor is a Stealth Horror Game
about sneaking into your neighbor's house.
You move into a brand new suburb and notice your neighbor is hiding something in his basement. The only logical thing to do is to break into his house and figure out what he's hiding.
Game Links:
https://www.humblebundle.com/store/hello-neighbor?partner=8bit
Links:
8-Bit-Ninja: http://www.youtube.com/The8BitNinja
Outro Credit (PHIBES): http://goo.gl/nMfrgP
Facebook: https://www.facebook.com/The8BitNinja
Twitter: http://www.twitter.com/The8BitNinjaYT
After hours of flipping switches, breaking windows, hiding in closets, and picking up every object known to man, you're probably more than a little stumped on how to complete Hello Neighbor's Act 1 segment.
If you are having trouble getting into the basement and figuring out how to proceed past all those stubbornly locked doors, we've got you covered with a step-by-step guide to the neighbor's security system.
Note that we're going for the most direct route to solve the main puzzles and not diving into all the various secrets for every achievement. If you want to fully experience the game, be sure to explore the whole house instead of heading straight for the basement!
Related content:
Hello Neighbor Basic Controls
For those just jumping into the game and getting frustrated by the lack of explanation on the game's controls, there are a few basics to keep in mind. You can have up to four items in your inventory at once, with old items you pick up disappearing and going into previous inventory slots.
After the opening segment, press and hold E to pick up any object that makes the reticle become a larger circle, then hold the right mouse button to aim and release to throw. The longer you hold, the farther and harder it goes. If you only right click without holding, objects won't actually break windows.
Knocking over the neighbor with a coffee mug
Hello Neighbor Alpha 1 3rd Floor
Objects can also knock over the neighbor, so keep something like the bowling ball or even a cup in your inventory for situations where you can't hide. If you hold down the right click for a stronger throw, he'll be knocked off balance for a few seconds so you can get away.
Hiding under beds or inside cabinets only works if the neighbor didn't specifically see you enter the room, so you need to get ahead of him when he's chasing you.
Hello Neighbor Act 1 House Exploration
Your goal at the beginning isn't to explore all the rooms in the house, but rather use boxes and get up on the roof where you can access the top floor.
Before heading to the neighbor's house, open the closet beneath the stairs in your house to get four boxes for free. Its easier to grab them here than to get the boxes in the neighbor's yard where he might see you through the window.
Free boxes!
Because of how wonky the controls are and how easy it is for boxes to slide off the roof, I recommend breaking out the second floor window before you even go up there.
Just grab something like the ball or even the weird eye painting off the wall in your house and chuck it up at the window from near the fence. After that's done, make sure there are at least two boxes in your inventory and climb up the leaning yellow shelves to the left of the front door.
Break this window!
Head to the top yellow shelf and drop two boxes on top of each other. Jump on the box tower, then turn left and jump onto the brown section of roof nearby.
Hello Neighbor Third Floor
From there, jump across to the roof/awning section above the porch. If you have trouble getting across, drop another box so you can jump from a higher vantage point.
From there, walk forward and jump across the white lattice to the brown awning in front of the window you broke previously. Inside the bedroom, throw a box (or any object in the room) at the painting of the flower next to the door to open a secret passageway.
Who needs keys?
In the purple room, grab the gold key sitting next to the door and then unlock it so you can get through easier. To your right, look for a keyring on the wall and grab the red key. This one will let you open the trunk to the red car back down on the lawn.
Go back out the window in the bed room and head down to the car. Unlock the trunk to get the magnet, which lets you steal metal objects from a distance.
Ain't no junk in this trunk!
With the magnet in hand, grab several boxes and head around to the back of the house near the area with the ladder (blocked by a shoddy fence completed with some boards).
Look for a small open window that's positioned up high enough that you can't quite reach. Set down a few boxes in front so you can jump up and see inside to the work shed area.
Making your own path
I found it easiest to create a step ladder using a large box as a base and two tiers of small boxes to actually get up high enough.
You can't use the magnet to grab the wrench just yet, but you can pull the silver lock pick off the top left side of the shelves (near all the pots of glue).
After grabbing the pick, go inside the open window on the side of the house (the one with the black wire running inside) and open the door to your left.
Knicking the lock pick
In the hallway, you can now use the lock pick to open the door to the left of the staircase. That door leads to the shed where you stole the lock pick.
Now you can physically grab the wrench off the wall instead of using the magnet. Head back outside to the exact same place where you previously made the box tower and stole the lock pick.
The wrench is ours!
Use the wrench on the makeshift fence that is blocking access to the ladder right next to the shed window. Climb up the ladder to get to the roof and run across a wood plank until you can look down and see through a hole in the ceiling.
Jump down the hole to enter that room that was previously locked and couldn't be accessed. Now you can pick up the red key on the green table that was seen in the game's opening cinematic.
Head back downstairs to the main floor and you can now use the red key to unlock the basement. Huzzah, the first part of Act 1 is complete!
Jumping through the roof
Hello Neighbor Act 1 Basement Guide
After running down the stairs, open the old timey washing machine up against the wall to reveal a secret passage into the next area.
Open the door to discover a rather disturbing room where a whole fake world has been created to fool someone (anybody else thinking of the opening segment of Prey Aria player fl studio 2. ?).
Pull one of the paintings of an open window off the wall to exit the fake room stage and access the rest of the basement.
There's more than just dirty laundry in there!
There's a wall breaker you can turn off, but don't do it just quite yet. Instead, flip the nearby wall switch to open the grating to another room and gain access to very large area to explore. You are looking for a section with a red light bulb and a marionette near another grate.
Flip the switch to open the grate and you will see a large open room with a fence. Behind the fence is a generator and some sparking wires that can't be reached. Near the fence, pull the chair off the door and head into the next room.
To your right on the wall is a section of black bricks which you can break by throwing any object.
If it seems suspicious, always try breaking it!
Through the broken wall you can now access the sparking lever and the generator, but don't do that yet since you don't want to get electrocuted.
With the wall broken and all the grates opened, go back to the beginning and flip the wall breaker you ignored earlier. This turns off the sparks so the switch can be safely used.
Now you can turn on the generator to power the final exit, which is back on the opposite side of the fence (in the room before the hallway before you broke the brick wall).
Flip the switch on the green lit exit door and get ready to run! After a chase you end up at a door covered in colored locks that you don't have keys for. All appears to be lost..
What the heck? I don't have any of those keys!
Although it seems like the end, this frantic chase to nowhere is actually just the beginning! Special thanks to YouTuber Razzbowski for a handful of the screenshots above.
Did you find any other ways to access the areas besides our method? Let us know in the comments below. Stay tuned as we cover the next act of the game where you try to break out of the house instead of sneak in, and things get even more crazy on the story front.
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From tinyBuild: Hello Neighbor is a Stealth Horror Game about sneaking into your neighbor's house. Play against an advanced AI that learns from your every move. You move into a brand new suburb and notice your neighbor is hiding something in his basement. The only logical thing to do is to break into his house and figure out what he's hiding.
What do you need to know about free software?
Now that Hello Neighbor has officially been released, many players have found themselves wondering how to get the elusive Red Key. The Red Key is important, as you’ll need to grab it in order to unlock your neighbor’s creepy basement.
Where is the Red Key? Well, your neighbor set it down on a table in a room on the second floor of his home. To get it, you’ll need to find a way up to the second floor without being caught by your neighbor.
To make things easier, we put together a quick guide on how to get the Red Key and unlock the basement in Hello Neighbor!
How to Get the Red Key in Hello Neighbor
The first step in getting the Red Key in Hello Neighbor centers around climbing up your neighbors roof to the second floor. Before you start to climb, make sure you have a tool on hand that can be used to break one of your neighbor’s windows.
Now, to climb up onto your neighbor’s roof, you’ll need to grab at least two boxes from your neighbor’s backyard (located near the back right-hand corner of his house), then take them over to his front porch.
On his porch, you’ll find an abandoned shelf. Climb up on the shelf, then drop the boxes underneath you in order to boost yourself up high enough to jump onto your neighbor’s roof. Next, turn and look for the front portion of the roof. Jump over to this area. If you have a hard time, try placing three boxes underneath you in order to help you reach it.
Now that you’re at the front part of your neighbor’s roof, look for white boards on the side of the roof, then step down onto one of them. As you move to the next part of the roof, you’ll be able to access two windows that head inside your neighbor’s house.
Using the tool you brought, smash one of the windows and make your way inside. In front of you, you’ll spot a painting to the left of a white door. Interact with this painting to remove it from the wall, revealing a large hole. Enter the hole in the wall, then turn around. On your left, you’ll find a golden key hanging from a hook.
Grab the golden key, use it to unlock the door, then look for the Red Car Key located nearby. Steal your neighbor’s Red Car Key, head out of the room, through the window, onto the roof, then down onto the ground.
Be extremely careful while you do this, as you don’t want to alert your neighbor to your whereabouts. As you carefully make your way to the car, use the Red Car Key and open the trunk. Inside, you’ll find the Magnet Gun.
Take the Magnet Gun, then head back up to the second story of your neighbor’s house the same way as before. Once inside, use your Magnet Gun on the door’s keyhole to pull the Red Key towards you and under the door.
With the Red Key in hand, head back downstairs and use it to unlock the basement door. After you’ve unlocked the basement door, you’ll move on to the next part of Act 1 in Hello Neighbor. My icons are too big windows 7.
And there you have it, a look at how to get the Red Key and unlock the basement in Hello Neighbor. Did you do things a little differently? Tell us how you got the Red Key down in the comments below!
By reading through this guide, you should now know how to get the Red Key and unlock the basement in Hello Neighbor.
Please enable JavaScript to view the comments powered by Disqus.Back To TopThe much-anticipated Hello Neighbor has changed quite a bit since our last look at the previous Alpha build, as Alpha 4 now features an actual control keymap list (huzzah!), improved UI, a working day/night cycle, and some very creepy mannequins.
Most of the same controls and tips and we covered before are still applicable here, as is our previous stealth guide to distracting the neighbor. But the newest game version has been expanded and has some key differences. We cover them all below in our complete Hello Neighbor Alpha 4 walkthrough below.
Keep in mind that there are other potential routes to reach the ending -- this is just the way I went on my first playthrough!
Hello Neighbor Alpha 4 Puzzle Solving Guide
To get started, remove the box from the yellow car trunk right outside your house and grab the red key. You won't need this till way at the end though -- so if you need inventory space, just set it on the ground somewhere you can pick up later.
Red Key Location
Head around to the right hand side of the neighbor's house and use two or three boxes to create a makeshift ladder so you can reach the open grate near a window. Throw any object smaller than a box -- like a shoe or a banana peel or even your flashlight -- to hit the switch visible through the grate.
Grate With A Hidden Switch
Head inside the house and go down the hallway to the corner where you can either head up to the second floor or find a section of hallway blocked off with boxes.
Since you hit the switch, a new door will have opened, leading to an extremely long ladder that heads straight up. You'll need this route open to get across the neighbor's weird Dr. Seussian-style home that has no rhyme or reason to its floor plan.
The Ladder Shortcut
About three quarters of the way up you will see an opening on your left. Head inside and tap the big red button on the generator inside this room. You should now see the roller coaster track just to the side, but ignore it for now (although we will return here several times later).
Head down the stairs in the corner and open the regular door (ignore the door in the floor that drops straight down). Take a deep breath and jump across to the roller coaster tracks.
Yes, you will have to do this several annoying times, because the jumping and physics still aren't perfect in this Alpha version. (Note: Jumping is easier if you have an umbrella in hand and use it while falling, which slows your movement.)
Jump Attempt #1 Of ???
Immediately down and across from you is a boarded red window, and below that is a white landing platform. Jump to the platform, then grab the mannequin and smash out the window in front of you. Head inside the window, then jump down through the hole in the left corner of the room.
Heading Down
Head over to your left towards a blocked entrance and crouch down. You should see a red and blue magnet device just poking out of the shelf blocking your way -- grab it!
Remove the chair blocking the nearby doorway and head through to a hallway filled with paintings of eyes. Turn right, then take the first door on your left. There will be an empty spot in front of you and a platform over to the left just out of reach.
Get ready for another annoying sideways jump to reach that platform. Pull down the painting off the wall here to reveal a hole into the next room. Use the magnet to pull a blue key out of that room.
If Your Inventory Is Full, The Key Drops To The Ground
Jump back across the annoying gap and turn left to open the door at the end of the hall filled with eye paintings. Flip the big yellow switch on the wall near the stairs to open the iron fence. Now you can freely move between the first and second floors of the house.
Go through the opened fence and head up the stairs to the locked door, which can now be unlocked with the key you just picked up. Now you have unrestricted access to the upper third floor, and more places to run and hide.
Unlocking The Third Floor
Head through the nearby door and look on the wall to see a crowbar stuck to the wall. Throw anything against it to break it free, then use the magnet to pick it up. Don't touch it with your hands -- it's molten hot!
Instead, go all the way back down to the first floor and throw the crowbar in the kitchen freezer, where you can also pick up the blue keycard. The keycard isn't needed until the very end of the game though, so you can safely leave it here for now.
Cooling Down The Crowbar
If you don't have an umbrella yet, grab one from just behind the the front door. Head all the way back up the infinity ladder to the room where you jumped out onto the tracks before.
Do so again. But this time, instead of going for the platform, you are aiming to land just beyond it to go through a hole in the blue floorboard. Be sure to deploy your umbrella, as you are jumping to get more maneuverability!
Jumping Through The Hole
You will land in a control room -- pull the lever and press the big red button to start the tram moving across the coaster track. This will break the various obstacles preventing you from accessing track areas. Head down the hole in the floor to your left to get back on the ground.
Once more, head up the ladder to the room with the track. But instead of jumping down, just walk forward through the part of the wall that was previously boarded up but is now broken and allows direct access to the track.
Run across the track through a blue room and keep going down until you reach a yellow room that was previously visible through the control room glass. Remove the chair from the control room door, then head inside and hit the red button again to move the tram forward slightly.
Go all the way back the way you came until you reach the original track room. Go out the opposite end, where you should see the tram in front of you and a large silver pipe to your left. Jump out on the pipe and head up, then turn around and use the umbrella to reach the top of the tram.
The Mary Poppins Form Of Travel
From the top of the tram, jump across to the roof and then head all the way up until you see a small silver door with a yellow danger sign. Open it up and throw something in (like a box or a shoe) to stop the gears from moving.
Now for the tricky part. Head back down into that main track room you've been in several times. Look for a hole in the wall near the ceiling that's filled with boxes. Build a box ladder to reach the hole, then pull out all the extra boxes blocking your path and throw them anywhere. Carefully jump up and to the side to enter the room through the cleared hole.
Yes, it's ludicrously frustrating, and you'll probably do this a dozen times. It seems to work best if your box ladder is at least 5 boxes high. When you finally achieve sweet, sweet jumping victory, head through the door in this room and grab the yellow key on the floor near the large metal cylinder.
Reaching This Room Will Have You Smashing Your Keyboard, Guaranteed
If you need inventory room at this point, you can get rid of the blue key and the magnet -- just make sure you have the yellow and red keys in your inventory. Go the ground floor and head down the hallway leading towards the ladder. Instead of going forward toward the ladder, turn left and go through the wall of boxes, then unlock the back door with the yellow key.
There will be a very creepy segment here, after which you return to the main game area. Head back up to the roof where you gunked up the gears (you may have to turn on the tram in the control room to get it in position to reach the roof again). From the roof,look down and jump onto the upper part of the steel pipe.
Adventures In Home Ownership
From the pipe, turn and face left -- then very, very carefully use the umbrella to jump out onto the box with the yellow roof. Go down the ladder into the box, then use the red key to unlock the door inside.
Get ready for a weird segment. After completing that segment (I won't spoil it for you, but it's fun), make sure you have the blue keycard in your inventory and then go back to the ground floor and grab the cooled crowbar out of the freezer.
You can now remove the boards from the basement door found on the main floor of the house in the living room (with the crowbar in your equipped item slot, hit 'e' while looking at each of the nails).
Unlocking The Basement Door
Next, use the keycard to open the electronic lock -- and you can finally reach the bizarre ending.
Have fun, andlet us know if you took any different routes or found any other secrets that we missed in Hello Neighbor Alpha 4!